#000000--color-primarySpaceX / Design system
Making life multiplanetary.
An inspired interpretation of Spasex's design language — a mission-oriented aerospace brand built on pure black canvas, full-bleed photographic and video heroes of rockets and Mars landscapes, and uppercase D-DIN display type set in tight vertical leading. UI chrome is intentionally minimal a single ghost outlined pill button per band, all-caps eyebrow…
01 / Foundation
Color tokens.
Real values from the packaged SpaceX design reference. Semantic names remain searchable in CSS and JSON exports.
#000000--color-ink#ffffff--color-on-primary#f0f0fa--color-on-primary-mute#000000--color-canvas-night#0a0a0a--color-canvas-night-soft#ffffff--color-canvas-light#f0f0fa--color-canvas-cool#3a3a3f--color-hairline-on-dark#e0e0e8--color-hairline-on-light#ffffff--color-link-on-dark#0000ee--color-link-blue-fallback#5a5a5f--color-ink-mute02 / Typography
Voice at every scale.
Documented sizes, weights, line heights and tracking. Proprietary families fall back to an open-source preview substitute.
Font families
03 / Geometry
Rhythm and shape.
Spacing and corner geometry are presented directly from the package rather than normalized into a generic scale.
Spacing scale
4px8px12px16px18px24px32px48pxBorder radius
4px8px16px32px9999pxShadows
No shadow tokens are documented for SpaceX. Surface contrast, borders and composition create hierarchy instead.
04 / Depth
Surface hierarchy.
Three working levels show how the brand creates hierarchy using contrast, borders and restrained elevation.
#000000#0a0a0a#16161605 / Components
Brand behavior.
Live controls combine the documented palette, typography, geometry and interaction hierarchy.
Outlined mission CTA
.button-primaryLaunch status label
.button-secondaryMission image band
.brand-cardBrand surface, type and border treatments working as one component.
Updates signup field
input:focus06 / Guidelines
Keep it recognizable.
Concrete implementation guardrails for preserving the visual character of SpaceX.
Do / Embrace
- Use pure black as the primary canvas.
- Set mission headlines in uppercase condensed type.
- Keep UI chrome minimal over immersive imagery.
- Use one outlined action per major visual band.
Don't / Avoid
- Do not add ornamental color to navigation.
- Do not use soft pastel cards on the black canvas.
- Do not over-round controls beyond the documented pill.
- Do not let UI decoration compete with mission imagery.